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Chloe's IDAT206 project
Brief: Individual interactive project.
Friday, 9 March 2007
Game Over
If Pebbles' happiness-ometer reaches zero, he runs away and it is the end of the game.
The actionscript for this is:
if (happy=0) {
gotoAndPlay (115)
}
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My virtual pet
This is the main user interface for my virtual pet
My Inspirations
Neopets.com
Virtual pets
Interactive Buddy
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2007
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March
(12)
Conclusion and Evaluation
Problems writing project to CD
Finishing touches- neglecting Pebbles..
Game Over
Sound Effects
Opening scene
Well Done screen
"Play" button
Pebbles' facial expressions
"Hurt", "Sleep" and "Happiness-ometer"!
Designing user interface and movie clips
Storyboard
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February
(7)
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ChloeSwann
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